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 All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviewshalberd beam ftl FTL: Faster Than Light

Boarding coupled with either Mind Control or Hacking or both can be extremely effective. just got a second Halberd beam first move in sector 2. Combat Drones are pretty much always better. And if it's a free drone that's always more reason to use it. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. At the boss I had the burst and small attack weapon you start the game with and an ion charger. Free scrap with resources (Lanius) Friendly ship out of fuel. Doesn't take as much power or as long to charge as the Glaive. Fuck. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. Nice, I was trying to think what the best complement to double halberds is. This event can occur only once per sector. Stun is underused, and giving a strong stun to an otherwise weak weapon is interesting. Can. . Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The Dual Laser beats it. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. The Four Mantis Killed SIX Flagship Crew in their own medbay in the time it took the Ion bomb to cycle. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Reply. venn2001ad 11 years ago #1. There are balance changes, new weapons, and a simple upgrade system. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. The Zoltan Cruiser A design is one of the more terrible ships in the game. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. The Halberd beam can remain a mainstay for the rest of the game. The Leto is a weaker, but quicker firing version of the Artemis. FTL: Faster Than Light. I'm wondering how to make these work. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Its the 3rd time in a row that i got the halberd beam from boarding. I'm wondering how to make these work. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. 2 BL2 and Halb seemed the way to go. Commented-outnext Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. Attack the Lanius ship. Lasers are general-purpose energy weapons. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. This event can occur only once per sector. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. On the sector map, there are three groups of sectors: Civilian , Hostile , Nebula . 3 missles caused fires in hacking, piloting, and weapons. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. 08. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Double beams in general is bad idea, unless you have something crazy as secondaries. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Hull is not as powerful, but can fit right in with your current setup. 2. And the Halberd actually kills faster than its bigger brother Glaive. Like everything in FTL, it depends. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. )Business, Economics, and Finance. Showing 1 - 10 of 10 comments. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. One beam. Crew damage: 30 HP per room tile 7. On very rare ships, I have to choose between hitting. It mostly doesn't matter on what combination of the two I use. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. My favorite layout is Zoltan A with two ion bombs and two halberd beams. Massive amounts of flak is also fun. Lasers can only be shot down by Mark II Defense Drones. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. I'm wondering how to make these work. . Take every fight you can. Damage per room: 2 Power Consumption: 3 Cooldown: 17s Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. The Halberd Beam is. BL3 is one of the worst weapons in the game. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. 69K subscribers in the ftlgame community. To do:. They could knock out the enemy shields and allow me to cut apart the defenseless ship. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. 1 damage isn't strong enough to cripple most system rooms outside of the. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. In terms of bombs the breach MK II is actually decent, but by far fire bombs are more effective if you have rock boarders. FTL: Faster Than Light Wiki is a FANDOM Games Community. I suppose with hacking, you don't need anything else. Sit down Burst II and Flak, you're good but not the king. I'm wondering how to make these work. Just beat the flagship, with no hull repair. I believe that the Zoltan A is the strongest ship in this tier. Advertisement Coins. Ion while not the best opens up fun options. They can be bought at stores or rewarded from events. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. 99-RC5 - Inspired by FTL (5/23/23) (Read 288832 times) wizardcain. You get stronger and stronger as you go on by buying and upgrading a mix of offensive and defensive systems. Tooltip Beam weapon, 2 damage per room. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). In later sectors, it is possible for some. Even a dual laser will permit a single shield bubble assuming both hit. I'm wondering how to make these work. g. Enemies target beams inefficiently, starting the beam in the centre of a room. was wondering, can flak…Hey kids, remember that silly little game called FTL: Faster than Light? Now you can play a Starsector tm mod that is vaguely modeled after said popular franchise!. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. 2) Dual lasers aren't sold or dropped, so it's impossible to have two of them. However it cost 15 more scrap in store. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Quests are started in some of these events. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. I'm going with Halberd Beam. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. . 72K subscribers in the ftlgame community. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. The Halberd Beam is the single best weapon in the game. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. All others will be defeated by a single layer of shields. In the end, it made me feel like it's just all about luck, and nothing. The damage is very unfocused, but the Pike inflicts so much that it's awesome regardless. The key to using beams effectively is knowing how to aim them properly. Posts: 18. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. 10. Combine this with its very fast charge time. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. Keep the Glaive Beam charged and fire all your other weapons at once. Halberd Beam is the best rounded of the beam weapons. This event can occur multiple times per sector. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. I'm wondering how to make these work. In sector 1 on Easy. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Another problem you have is your beam weapon. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. I've slowly fallen out of favor with. Oh heck yeah. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. 111 votes, 50 comments. This is a list of useful guides regarding FTL. Pike/Halberd Beam aimed at as many systems as. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Sure, they do a lot of damage, but you have to get the shields down first. " "The Zoltan's advanced shields technology give this ship an edge during each battle. The Zoltan shield is excellent and will mitigate quite a bit of of damage. FTL: Faster Than Light > General Discussions > Topic Details. Commented-out description Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. Fight a Lanius ship. First is a Basilisk (Mantix B) with Clone bay, Reconstructive Teleport, 4 Mantis Boarders all with Gold fighting skill, and decent weapons in it's own right - Halberd Beam, Ion Bomb, Flak I. Artemis, Breach II, Ion Honorable mention: Hermes. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. glaive. FTL was in a generous mood for this run. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. Halberd Beam: length 80 -> 45. Sure, they do a lot of damage, but you have to get the shields down first. i had a mini beam and 2 halberd beams. The ship basically can't touch me at this point. FTL: Faster Than Light > General Discussions > Topic Details. They can only be found as starting weapons on specific player ships or in the Power Efficient Salesman event. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). Zoltan crewmbers are not good at fighting. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThough it's more power, I much prefer the Halberd Beam. Sure, they do a lot of damage, but you have to get the shields down first. Excellent weapon, as long as you can tear down shields. Ships, crew and equipment. Posts: 33. Halberd Beam charge time returned to 17 seconds (from 18). With some other setups I do indeed prefer to hack piloting since MC can't. Once 2-shield enemies are showing up the halberd beam needs help. If you scare off the Lanius you could probably make use of it. Then, start seriously thinking about getting either a defense drone or cloaking. the starter. Sectors are determined randomly, but there is a 48% chance for a sector to be. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. 25. For the system, see Weapon Control. The Halberd Beam is fantastic, but 2 ion blasts and a pike beam is an amazing combination. Per page: 15 30 50. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. Like any projectile weapon, lasers can miss. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. All other beam weapons are ineffective against any shields. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. Sit down Burst II and Flak, you're good but not the king. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. momus is also good for similar reasons, but personally id prefer an artemis unless i already have missiles (to use the momus to conserve ammo) golbat Nov 5, 2021 @ 6:34pm. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. Friendly slaver. FTL: Faster Than Light > General Discussions > Topic Details. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). 9. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. When possible, start firing the Dual Lasers before cloaking. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Sure, they do a lot of damage, but you have to get the shields down first. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. (at least)Level 1 Cloaking. Also pike beam was better for cheeky swipes. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. In general the Halberd is better. I'm wondering how to make these work. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. Then once the beam breaks the shields, the Chain Laser mops up faster. 109 votes, 13 comments. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. 96a-RC10] The Star Federation v0. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Discussions Rules and GuidelinesFlak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. E. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Enemies target beams inefficiently, starting the beam in the centre of a room. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Charge Laser, Chain Laser, Hull Laser: they all work just fine. With one shield active, it will do 2 damage per room, because 3-1=2. It's worth doing this a bunch of times if you want a good shot. And the Halberd actually kills faster than its bigger brother Glaive. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. A Halberd Beam from nowhere, instantly injecting new life into this run. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Charge Ion: The best Ion-weapon in the game. I'm wondering how to make these work. e. There are also distress signals that may come from different systems. No boarding or mind control, so point is there are multiple ways to beat it. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. Halberd Beam+Leto. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. That's one of the thing that makes halberd beam one of the best weapons in the game and why, as stated elsewhere, the Zoltan A is one of the strongest ship in the. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. Move your finger in the direction you want the beam to go. Damage per room: 2 Power. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). And regards to the shop you had, I would probably choose fire beam. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. Sure, they do a lot of damage, but you have to get the shields down first. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. 1 damage to a few random systems just isn't enough. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. It delivers 8 damage from one weapon slot at affordable power and time usage. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. Cooldown Module [3] . FTL: Faster Than Light (2012) PC, iOS. Oct 23, 2012 @ 5:08pm Originally posted by Cryten:. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. No other weapon in the game does that. Pike Beam is a very good early weapon but becomes much less useful later in the game. Boards. Random events are initiated by jumping to another system. 16 votes, 23 comments. These weapons are ranked based on Damage, Swiftness, and Versatility. #10. then I would fire the lasers (that are now fully charged) at the same time to bring down shields, and then use the halberd beam (or any beam). Lasers are general-purpose energy weapons. By Thomas Thomas Last updated 30 Jan 2022. It delivers 8 damage from one weapon slot at affordable power and time usage. I've played FTL: Faster Than Light a lot, aiming to beat the game on Hard difficulty with all ship layouts. You power up your weapons, which quickly gets. By Thomas Thomas Last updated 30 Jan 2022. Halberd Beam: scrap cost 65 -> 80. "Friendly" objects cannot collide; for example, you cannot. #6. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. . They are still very useful and can be deadly in the right hands. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. The Halberd beam can remain a mainstay for the rest of the game. halberd beam is good, aim it right and you can do some great damage. A small bomb can be a great pairing for a boarding strategy, allowing you to take out the enemy medbay or cloning bay. Obviously fire beam is useful for causing havocs. Just beat the flagship, with no hull repair. Glaive is slow as shit but it's horrifically powerful when it hits. Flak plus halberd is my favorite combo in the game. 72K subscribers in the ftlgame community. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. . 9. Then weapons to 6 to use either Flak + Halberd or Dual Laser + Halberd + Anti-Bio together. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Sure, they do a lot of damage, but you have to get the shields down first. You also have a good number of weaponry, each one with its advantages and disadvantages. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. I'm wondering how to make these work. Mini Beam. I've been playing this game since 2014. 74K subscribers in the ftlgame community. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. If you are interested, you can find everything in the spreadsheet below, together with the stats. 74K subscribers in the ftlgame community. 08. Long beam lets you hit most rooms for big damage; Low. These weapons are ranked based on Damage, Swiftness, and Versatility. Is it not?FTL: Faster Than Light. just don't buy those things unless you really need a 2nd weapon and there' snothing better. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. 74K subscribers in the ftlgame community. 한국어 패치에서는 빔 주포로. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. The disadvantage is the weakness against shields, of course. There are only 8 buy-able laser weapons in FTL. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. One-shot beam setups. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. Sure, they do a lot of damage, but you have to get the shields down first. . The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. I'm wondering how to make these work. Like any projectile weapon, lasers can miss. For the tables of all weapons, see Weapons (tables). Charge Laser I. Artemis is easily the best proper missile weapon. You come across a Lanius ship in the process of absorbing a Rebel automated scout. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. You come across a Lanius ship in the process of absorbing a Rebel automated scout. Jun 6, 2017 @ 1:59am. Even a level 1 missile will buttress your Glaive Beam significantly. But really, any laser weapon that you can point at the enemy ship will work reasonably well. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. The grid layout of the ship prohibits 5 rooms being any closer together. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Hull. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Sure, they do a lot of damage, but you have to get the shields down first. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. Now i dont really know what to do. (Halberd Beam) 전력 소비. It's also a very important 4 seconds because those seconds are the charge time for big big missiles getting launched, BL3 firing, and in some cases a second volley of other weapons. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Open menu Open navigation Go to Reddit Home. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. 69K subscribers in the ftlgame community. Started my first game as Zoltan cruiser. Virtually no ship ever recovers from that beating, and. The Burst Laser mk2 is great. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 0 coins. All laser shots deplete a single shield layer, but some (Heavy. ). The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. 50cal) bullets. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. I hit every store in the game and NEVER got ANY weapons to buy. 'Halberd' Beam; Starting Augments Zoltan Shield; Starting Resources 6 ; 2 ; Slots: 4 Weapons, 2 Drones, 2-tile Teleporter; Last Stand entry text: On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. Use hacking 3 to drop shields and mind control to distract pilot. When I'm using beam weapons, it's usually a halberd. Burst Laser I. 6. Double Combat I drones and double halberd beam with flak 1. Ensign;. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. I had a great run going with the Mantis B. Having a laser weapon accompany this beam is still the best way to maximize damage. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. The main downside of bombs is that they don't do hull damage. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent encounters).